STACK4 and the D Programming Language (Part3)

Tuesday, January 14th, 2014

I finally submitted this topic as a proposal for a talk at dconf20141 and found the time to continue this series. This is Part3 in a series of articles. Part1 roughly elaborated the different options of languages+frameworks that were evaluated before deciding to use D. Part2 gave an overview of the libraries that I developed and open […]

STACK4 and the D Programming Language (Part2)

Thursday, January 9th, 2014

This is the second installment in a series of articles. This series describes the server backend that I wrote for the mobile game app STACK41. In the first post I roughly elaborated the different options of languages+frameworks that were evaluated before deciding to use D. This post describes in more detail what kind of requirements […]

Hack to bypass actionscript vtable

Wednesday, May 1st, 2013

Imagine a simple class hirarchy of A extended by B. A has a method foo and B overrides this method. Now imagine both A and B to be classes of a library. Now you want to implemented C extending B. See the UML at the side for illustration. Further you want to implement your own […]

Twitter tool “followsme” to track unfollows

Friday, February 22nd, 2013

A little while ago I started a little tool for my own convenience called “followsme”. It is written in Typescript1 and runs under nodejs2. You can use it to watch a twitter account for new followers and ones who stopped following it. The reason I wrote it was the fact that tools providing unfollow tracking tend […]

Cookies wtf!!

Friday, November 16th, 2012

Just wanna bark that out: Who the hell did the design for document.cookie ? I was a naive guy coming from my known little world of C++ server backend programming to this godless land of web development and my head blew off 😀 Thats how I felt a lot of times making my steps in […]

Selfmade Timelapse Video using VirtualDub

Thursday, September 13th, 2012

This is gonna be a rather short post. But since I burned a fair amount of time researching this I guess it is worth sharing. A few friends (Kai and Timo) and I did a little rapid prototyping session (48h) for a game project a few weekends ago. We decided to take pictures of it […]

Wooga HTML5 game open sourced and ‘less’ ;)

Saturday, June 23rd, 2012

So this week Wooga open sourced their first HTML5 game Poket Island. Since I am working on a HTML5 game too these days I bothered a look. The code lies on github and even the grapics are released under creative common license. I like the move by Wooga. They want to show where the problems were […]

Neuronal Warzone

Friday, June 15th, 2012

Long ago when I was still programming in Delphi I spent some time researching AI (artificial intelligence) with ANN (artificial neural network) and GA (genetic algorithms). The result was a little simulator I called “neuronal warzone”. Just recently when I was talking to a coworker I remembered it and decided to open source it on […]

CLInfo goes portable 2

Thursday, April 28th, 2011

It was a long and painful way until i managed to do my tool using gtkD1. Well just after I had finished my port to gtkD I was told that I should give DWT2 another try. I must confess I wasn’t expecting much after my last experiences with a SWT port. But DWT really is […]

CLInfo goes portable

Friday, April 22nd, 2011

Everyone knows my affection for the D programming language. The one thing that kept me from using it in some commercial projects already was the lack of a usable platform independent GUI library for D2. There is one very mature GUI lib called DFL1 for D2 available but it has one big inconvenience: it is […]