Archive for the 'Unity3D' Category

STACK4 and the D Programming Language (Part2)

Thursday, January 9th, 2014

This is the second installment in a series of articles. This series describes the server backend that I wrote for the mobile game app STACK41. In the first post I roughly elaborated the different options of languages+frameworks that were evaluated before deciding to use D. This post describes in more detail what kind of requirements […]

Android Immersive Mode and Unity3D

Sunday, December 8th, 2013

Today I got an email by one of the users of my mobile game STACK4 asking me to support the new “Immersive Fullscreen Mode”1 of the brand new Android 4.4 (KITKAT). To be honest I didn’t even know this feature was introduced. But it is actually pretty cool for mobile games, since it allows your app to use […]