Archive for the 'programming' Category

STACK4 and the D Programming Language (Part3)

Tuesday, January 14th, 2014

I finally submitted this topic as a proposal for a talk at dconf20141 and found the time to continue this series. This is Part3 in a series of articles. Part1 roughly elaborated the different options of languages+frameworks that were evaluated before deciding to use D. Part2 gave an overview of the libraries that I developed and open […]

STACK4 and the D Programming Language (Part2)

Thursday, January 9th, 2014

This is the second installment in a series of articles. This series describes the server backend that I wrote for the mobile game app STACK41. In the first post I roughly elaborated the different options of languages+frameworks that were evaluated before deciding to use D. This post describes in more detail what kind of requirements […]

STACK4 and the D Programming Language (Part1)

Monday, January 6th, 2014

As of last year I am the proud developer of a mobile game app for android (and blackberry as of now). STACK41 is a rather simple little game based around the concept of connect-4 but adds 3D and consumable extras to the mix. This post is about the biggest addition to the game since its […]

Android Immersive Mode and Unity3D

Sunday, December 8th, 2013

Today I got an email by one of the users of my mobile game STACK4 asking me to support the new “Immersive Fullscreen Mode”1 of the brand new Android 4.4 (KITKAT). To be honest I didn’t even know this feature was introduced. But it is actually pretty cool for mobile games, since it allows your app to use […]

Hack to bypass actionscript vtable

Wednesday, May 1st, 2013

Imagine a simple class hirarchy of A extended by B. A has a method foo and B overrides this method. Now imagine both A and B to be classes of a library. Now you want to implemented C extending B. See the UML at the side for illustration. Further you want to implement your own […]

Cookies wtf!!

Friday, November 16th, 2012

Just wanna bark that out: Who the hell did the design for document.cookie ? I was a naive guy coming from my known little world of C++ server backend programming to this godless land of web development and my head blew off 😀 Thats how I felt a lot of times making my steps in […]

Typescript to the rescue!

Wednesday, October 3rd, 2012

Ok all the programmer sphere is making a lot of fuzz about this right now, so I guess I have to take a stand too. Just a few days ago Microsoft announced a new programming language called Typescript1. According to their homepage “Typescript is a language for application-scale JavaScript” and after a couple of hours playing […]

Selfmade Timelapse Video using VirtualDub

Thursday, September 13th, 2012

This is gonna be a rather short post. But since I burned a fair amount of time researching this I guess it is worth sharing. A few friends (Kai and Timo) and I did a little rapid prototyping session (48h) for a game project a few weekends ago. We decided to take pictures of it […]

Wooga HTML5 game open sourced and ‘less’ ;)

Saturday, June 23rd, 2012

So this week Wooga open sourced their first HTML5 game Poket Island. Since I am working on a HTML5 game too these days I bothered a look. The code lies on github and even the grapics are released under creative common license. I like the move by Wooga. They want to show where the problems were […]

Streaming (media) in NodeJs

Tuesday, June 19th, 2012

Like the title suggests I tried to write a simple http server that is able to stream1 content to the browser. Main reason for this is that chrome is annoyingly bitchy when it comes to playing sounds using HTML5. You can load and play a sound once no problem, but the problem is the “once”. […]