Archive for the 'nodejs' Category

STACK4 and the D Programming Language (Part2)

Thursday, January 9th, 2014

This is the second installment in a series of articles. This series describes the server backend that I wrote for the mobile game app STACK41. In the first post I roughly elaborated the different options of languages+frameworks that were evaluated before deciding to use D. This post describes in more detail what kind of requirements […]

STACK4 and the D Programming Language (Part1)

Monday, January 6th, 2014

As of last year I am the proud developer of a mobile game app for android (and blackberry as of now). STACK41 is a rather simple little game based around the concept of connect-4 but adds 3D and consumable extras to the mix. This post is about the biggest addition to the game since its […]

Twitter tool “followsme” to track unfollows

Friday, February 22nd, 2013

A little while ago I started a little tool for my own convenience called “followsme”. It is written in Typescript1 and runs under nodejs2. You can use it to watch a twitter account for new followers and ones who stopped following it. The reason I wrote it was the fact that tools providing unfollow tracking tend […]

Typescript to the rescue!

Wednesday, October 3rd, 2012

Ok all the programmer sphere is making a lot of fuzz about this right now, so I guess I have to take a stand too. Just a few days ago Microsoft announced a new programming language called Typescript1. According to their homepage “Typescript is a language for application-scale JavaScript” and after a couple of hours playing […]

WhatsApp webclient (or “security oddities of a multi million user company”)

Tuesday, September 25th, 2012

I use WhatsApp1 on my Blackberry for quite some time now and it is actually making life easier for me. But a few weeks ago I came across various blog posts about their security mechanisms (if you may call them so).  Some guys reverse engineered2 the WhatsApp protocol and discovered severe security issues! There is […]

Wooga HTML5 game open sourced and ‘less’ ;)

Saturday, June 23rd, 2012

So this week Wooga open sourced their first HTML5 game Poket Island. Since I am working on a HTML5 game too these days I bothered a look. The code lies on github and even the grapics are released under creative common license. I like the move by Wooga. They want to show where the problems were […]

Streaming (media) in NodeJs

Tuesday, June 19th, 2012

Like the title suggests I tried to write a simple http server that is able to stream1 content to the browser. Main reason for this is that chrome is annoyingly bitchy when it comes to playing sounds using HTML5. You can load and play a sound once no problem, but the problem is the “once”. […]